Testing Mobile Games is similar to the process of mobile application testing. With an increasing number of mobile games developed and released all over the world, user expectations go up all the time. In order to compete and thrive in the market, it is important to deliver the best possible quality products.
There are many similarities in the procedures and logic behind a mobile application testing and a mobile game testing, the motives and goals being entirely different for both. Mobile Game Testing needs to include both the processes – Manual and Automation testing.
Usability and Functionality testing are common to all types of application testing. With the convergence of the mobile technology and gaming, a very unique and focused testing effort is required. Games are mostly driven by their usability or user experience rather than their functionality. Games can range from simple puzzles to elaborate ones. Before outlining the test metrics the following points should be considered:
- How will the users play the game ?
- What will be the ideal duration of a game session?
- Who will be the target users of the game?
The answers to the above considerations will steer the usability testing in the correct direction. Other usability factors that need to be considered are the devices for which the mobile games are developed. Many games which are initially intended for smart phones are extremely difficult to play on tablets. Assuming that tablet gamers are more serious than smart phone gamers, a gaming application suffers severe negative impact if it does not work well on all devices.
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